Spite: Journey to the Top.
3D Isometric Action-Adventure
by Day Dream Studios

itch.io
About
Fight your way up the mountain with your magical staff to take revenge against Luddha, the reshaper, and defeat his army of tormented spirits.
Details
Game Reference: Diablo 3
Production Time: 6 weeks half-time = ~120 hours
Engine: In-house FireFly
My Contribution
I joined Day Dream Studios halfway through Project 6 and integrated my FMOD wrapper into the FireFly engine. I handled most of the sound and music production with some team support.
- Integrated FMOD wrapper and reworked AudioComponent for FireFly
- Composed and implemented all music: menu, boss, level 1–3
- Created and integrated ambient SFX and all player/enemy SFX
- Hooked up UI sound feedback and animation events for audio
- Connected AudioManager to options menu sliders
- Synchronized cutscenes with audio and implemented voice lines
- Added environmental audio and polished combat music transitions
- Worked on various other tasks





The Team
Level Designers:
Hannes Wäst, Jonathan Mårtensson, Aleksander Bjelovuk, Tony Heurlin
Programmers:
Niklas Jakobsen, Erik Jerpander, Patrik Fridh, Fabian Randau, Brian Diep, Benjamin Ek, Carl Uvebrant
Graphical Artists:
Simon Grefbäck, Bastian Helly-Hansen, Stockenborn, Max Kock, Anes Sabanovic, Linus Härstedt
Animators:
Mattias Ohlsson, Daniel Fornell, Jonas Berggren
Technical Artists:
Frida Hagelstam, Henrik Lidén