CanStrike.
FPS Arena
by Day Dream Studios

About
CanStrike is a FPS Arena shooter made by Day Dream Studios in FireFly engine.
Details
Game Reference: Doom 2016 Arena
Production Time: 8 weeks Full-time = ~260 hours
Engine: In-house FireFly
My Contribution
Worked mostly on Sound, Music, Tools and Online Scoreboard system
- Integrated my FMOD wrapper into Firefly engine.
- Found and integrated all SFX
- Integrated Music by Johan Lunden
- Integrated Perforce into Firefly for version control
- Made and integrated an Online Score Board system hosted on my home server
- Website for scoreboard: Online Score Board
- Various tasks from engine code debugging to third-party integration
The Team
Level Designers
Hannes Wäst
Jonathan Mårtensson
Aleksander Bjelovuk
Tony Heurlin
Programmers
Niklas Jakobsen
Erik Jerpander
Patrik Fridh
Fabian Randau
Brian Diep
Benjamin Ek
Carl Uvebrant
Graphical Artists
Simon Grefbäck
Bastian Helly-Hansen
Stockenborn
Max Kock
Anes Sabanovic
Linus Härstedt
Animators
Mattias Ohlsson
Daniel Fornell
Jonas Berggren
Technical Artists
Frida Hagelstam
Henrik Lidén