Pastry-bomb your way through an evil bakery megacorporation and undo the wrongs done to your humble pastry business!
Details
Game Reference: Bomb Chicken.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGA
My Contribution:
Worked mostly on UI/UX and Sound and Music and made a video player for cutscenes.
Set up Perforce, allowing for efficient version control and collaboration among the game development team.
Integrated FMOD, enhancing the overall audio experience of the game with high-quality sound effects and music.
Added Xbox controller support, allowing players to use their preferred controller and providing a more immersive gaming experience.
Developed the AudioManager, providing a centralized system for managing game audio and allowing for easy customization and adjustment of sound levels and effects.
Designed and implemented the GameManager, overseeing the overall game flow and managing game logic and states.
Created the Cvideo feature, implementing a VideoPlayer for the game to provide additional visual content and enhance the overall player experience.
Worked on various other tasks
The Team:
Level Designers:
Aleksander Bjelovuk
Anton Herlin
Hannes Wäst
Programmers:
Patrik Fridh
August Smith
Neo Nemeth
Markus Hermelin
Carl Uvebrant
Graphical Artists:
Max Kock
Albin Bång
Elin Ekelöv
Daniel Gryningstjerna