3D Platformer

by Radikal Semmelanarki.

Radikal Semmelanarki



Pastry-bomb your way through an evil bakery megacorporation and undo
the wrongs done to your humble pastry business!


Game Reference: Bomb Chicken.

Production Time: 6 weeks half-time = ~120 hours

Engine: Schools In-house TGA

My Contribution:

Worked mostly on UI/UX and Sound and Music and made a video player for cutscenes.

  • Set up Perforce, allowing for efficient version control and collaboration among the game development team.
  • Integrated FMOD, enhancing the overall audio experience of the game with high-quality sound effects and music.
  • Added Xbox controller support, allowing players to use their preferred controller and providing a more immersive gaming experience.
  • Developed the AudioManager, providing a centralized system for managing game audio and allowing for easy customization and adjustment of sound levels and effects.
  • Designed and implemented the GameManager, overseeing the overall game flow and managing game logic and states.
  • Created the Cvideo feature, implementing a VideoPlayer for the game to provide additional visual content and enhance the overall player experience.
  • Worked on various other tasks

The Team:

Level Designers:

Aleksander Bjelovuk
Anton Herlin
Hannes Wäst


Patrik Fridh
August Smith
Neo Nemeth
Markus Hermelin
Carl Uvebrant

Graphical Artists:

Max Kock
Albin Bång
Elin Ekelöv
Daniel Gryningstjerna


Moa Bergman
Jacob Fransson

Audio Design:

Viggo Robert
Daniel Tjäder

Cutscene Audio:

Steve Oxen
Miguel Johnson