The Game Assembly Team Projects

These are game projects that I have worked on at The Game Assembly as a game programmer.
Game Projects time span under each project.

Click Blue Text below to go to project page.

Game Project 8

CanStrike.

Game Reference: Doom 2016 Arena
Production Time: 8 weeks Full-time = ~260 hours
Engine: InHouse FireFly

Game Project 7

Zenith.

Game Reference: Kena: Bridge of Spirits
Production Time: 6 weeks half-time = ~120 hours
Engine: InHouse FireFly

Game Project 6

Spite: Journey to the Top.

Game Reference: Diablo 3
Production Time: 6 weeks half-time = ~120 hours
Engine: InHouse FireFly

Game Project 5

Brewmaster.

Game Reference: Arietta Of Spirits
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE

Game Project 4

Popover.

Game Reference: Bomb Chicken
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGA

Game Project 3

Magequit.

Game Reference: Task Force Kampas
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE

Game Project 2

Little Crimson

Game Reference: Lara Croft GO
Production Time: 6 weeks half-time = ~120 hours
Engine: Unity

Game Project 1

BackToSchool

Game Reference: Race the Sun
Production Time: 6 weeks half-time = ~120 hours
Engine: Unity