The Game Assembly Team Projects
These are game projects that I have worked on at The Game Assembly as a game programmer.
Game Projects time span under each project.
Click Blue Text below to go to project page.
Game Project 8
CanStrike.
Game Reference: Doom 2016 Arena
Production Time: 8 weeks Full-time = ~260 hours
Engine: InHouse FireFly
Game Project 7
Zenith.
Game Reference: Kena: Bridge of Spirits
Production Time: 6 weeks half-time = ~120 hours
Engine: InHouse FireFly
Game Project 6
Spite: Journey to the Top.
Game Reference: Diablo 3
Production Time: 6 weeks half-time = ~120 hours
Engine: InHouse FireFly
Game Project 5
Brewmaster.
Game Reference: Arietta Of Spirits
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
Game Project 4
Popover.
Game Reference: Bomb Chicken
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGA
Game Project 3
Magequit.
Game Reference: Task Force Kampas
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
Game Project 2
Little Crimson
Game Reference: Lara Croft GO
Production Time: 6 weeks half-time = ~120 hours
Engine: Unity
Game Project 1
BackToSchool
Game Reference: Race the Sun
Production Time: 6 weeks half-time = ~120 hours
Engine: Unity