Since you messed up your magic spell, you are now stuck in a shadow realm and have to use your three orbs of power in order to get past the creatures that guard the exit
Details
Game Reference: Task Force Kampas.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
My Contribution:
Worked on UI/UX together with Henrik Park. The Hardest part was getting the UI/UX to work with different resolutions.
Designed and implemented the Intro sequence, providing an engaging introduction to the game.
Developed the MainMenu, InGamePauseMenu, and InGameUI features, allowing for easy navigation and access to game options and information.
Created the sound system, enhancing the overall audio experience of the game with appropriate sound effects and music.
Added Xbox controller support, allowing players to use their preferred controller and providing a more immersive gaming experience. Additionally, implemented vibration support for added feedback and interactivity.
Worked on various other tasks
Worked on various other tasks
The Team
Level Designers:
Elias Carlsson
Christoffer Carlsvärd
Programmers:
Ventus Andersson
Niklas Fredriksson
Max Hartell
Ivar Jönsson
Henrik Park
Carl Uvebrant
Graphical Artists:
Max Kock
Anes Sabanovic
Felicia Johansson
Sebastian Schaffer