WorldWar.
FPS
by Carl Uvebrant
About
Still working on adding stuff here, as I update the game.
Details
Game Reference: DayZ / Red Orchestra
Game Type: Open World Survival
Time Spent: ~1020 hours
Engine: Unreal Engine 4–5
Development
Started with me wanting to learn Unreal Engine C++ and Blueprints more. Turned into me making my own small survival game. Built source versions of Unreal Engine from 4.26 to 5.3 to support dedicated server builds.
- Interaction Component
- Vehicle Component
- Firearm and Melee Components
- Health, Stamina, Weight, Radiation, and Swimming Systems
- Worked with Lyra (UE5)
- Integrated SteamWorks API wrapper
- Integrated Discord API wrapper
- Burnable fuse blueprint (featured in video)
The Team
Me – Programmer: Carl Uvebrant