Hello there, my name is Carl Uvebrant.
Others Projects
Solo Projects
The Game Assembly Specialization
Specialization summation:
I tried making a falling sand game in TGA2D and it did not go as planned, but I worked around the problems to get something working. I hope to improve it in my free time.
The Game Assembly Team Projects
These are game projects I've worked on at The Game Assembly. Time spent is shown for each project.
Game Project 8 - CanStrike
Game Reference: Doom 2016 Arena
Production Time: 8 weeks Full-time (~260 hours)
Engine: In-house FireFly
Game Project 7 - Zenith
Game Reference: Kena: Bridge of Spirits
Production Time: 6 weeks half-time (~120 hours)
Engine: In-house FireFly
Game Project 6 - Spite: Journey to the Top
Game Reference: Diablo 3
Production Time: 6 weeks half-time (~120 hours)
Engine: In-house FireFly
Game Project 5 - Brewmaster
Game Reference: Arietta Of Spirits
Production Time: 6 weeks half-time (~120 hours)
Engine: In-house TGE
Game Project 4 - Popover
Game Reference: Bomb Chicken
Production Time: 6 weeks half-time (~120 hours)
Engine: In-house TGA
Game Project 3 - Magequit
Game Reference: Task Force Kampas
Production Time: 6 weeks half-time (~120 hours)
Engine: In-house TGE
Game Project 2 - LittleCrimson
Game Reference: Lara Croft GO
Production Time: 6 weeks half-time (~120 hours)
Engine: Unity
Game Project 1 - BackToSchool
Game Reference: Race the Sun
Production Time: 6 weeks half-time (~120 hours)
Engine: Unity
My Home Solo Projects
These are my home-made solo dev projects with help from Google and such.
Temp Name: WorldWar
Game Reference: DayZ / Red Orchestra
Game Type: Open World Survival
Time Spent: ~820 hours
Engine: Unreal Engine 4–5
Started with me wanting to learn Unreal Engine C++ and Blueprints.
Turned into making my own small survival game.
Built Unreal Engine from source (4.26–5.3), including a dedicated server build.
Features include:
Interaction, Vehicle, Firearm & Melee Components.
Health, Stamina, Weight, Radiation, Swimming.
SteamWorks API integration, Discord API integration.
Burnable fuse Blueprint (shown in video).
CanStrike Multiplayer
Time Spent: ~180 hours
Engine: In-house FireFly
Started as a school project to make a simple networked chat.
I added it to CanStrike for an online scoreboard, then expanded it to include working multiplayer.
The dedicated server runs on my home server.
Unreal Engine SteamWorks API Wrapper
Time Spent: ~40 hours
A friend asked for a SteamWorks API wrapper using the latest SDK.
I made my own and open-sourced it on GitHub.
It’s early in development, and I update it as I find free time.