Hello there, my name is Carl Uvebrant.

Welcome to my Website made with HTML and hosted on my own home server.

I'm a programmer currently looking for full-time work. Just finished the Game Programming Class at The Game Assembly and a 30-week internship at EODynamics.

Others Projects

Solo Projects

The Game Assembly Specialization

Specialization summation:

I tried making a falling sand game in TGA2D and it did not go as planned, but I worked around the problems to get something working. I hope to improve it in my free time.

The Game Assembly Team Projects

These are game projects I've worked on at The Game Assembly. Time spent is shown for each project.

Game Project 8 - CanStrike

Game Reference: Doom 2016 Arena

Production Time: 8 weeks Full-time (~260 hours)

Engine: In-house FireFly

Game Project 7 - Zenith

Game Reference: Kena: Bridge of Spirits

Production Time: 6 weeks half-time (~120 hours)

Engine: In-house FireFly

Game Project 6 - Spite: Journey to the Top

Game Reference: Diablo 3

Production Time: 6 weeks half-time (~120 hours)

Engine: In-house FireFly

Game Project 5 - Brewmaster

Game Reference: Arietta Of Spirits

Production Time: 6 weeks half-time (~120 hours)

Engine: In-house TGE

Game Project 4 - Popover

Game Reference: Bomb Chicken

Production Time: 6 weeks half-time (~120 hours)

Engine: In-house TGA

Game Project 3 - Magequit

Game Reference: Task Force Kampas

Production Time: 6 weeks half-time (~120 hours)

Engine: In-house TGE

Game Project 2 - LittleCrimson

Game Reference: Lara Croft GO

Production Time: 6 weeks half-time (~120 hours)

Engine: Unity

Game Project 1 - BackToSchool

Game Reference: Race the Sun

Production Time: 6 weeks half-time (~120 hours)

Engine: Unity

My Home Solo Projects

These are my home-made solo dev projects with help from Google and such.

Temp Name: WorldWar

Game Reference: DayZ / Red Orchestra
Game Type: Open World Survival

Time Spent: ~820 hours

Engine: Unreal Engine 4–5

Started with me wanting to learn Unreal Engine C++ and Blueprints.
Turned into making my own small survival game.
Built Unreal Engine from source (4.26–5.3), including a dedicated server build.
Features include: Interaction, Vehicle, Firearm & Melee Components.
Health, Stamina, Weight, Radiation, Swimming.
SteamWorks API integration, Discord API integration.
Burnable fuse Blueprint (shown in video).

CanStrike Multiplayer

Time Spent: ~180 hours

Engine: In-house FireFly

Started as a school project to make a simple networked chat.
I added it to CanStrike for an online scoreboard, then expanded it to include working multiplayer.
The dedicated server runs on my home server.

Unreal Engine SteamWorks API Wrapper

GitHub Link

Time Spent: ~40 hours

A friend asked for a SteamWorks API wrapper using the latest SDK.
I made my own and open-sourced it on GitHub.
It’s early in development, and I update it as I find free time.