Portfolio.

Heroes Of Eternity.

Heroes Of Eternity is a Moba:

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AutoAnarchy.

AutoAnarchy is a Car Game:

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The Game Assembly Specialization.

Specialization TLDR:

I tried making a falling sand game in TGA2D and it did not go as planed but i worked with/around my problems to get a some what ok working game at the end, I hope to improve on this as i have extra free time and make it better.

The Game Assembly Team Projects

These are game projects that i have worked on at The Game Assembly as a game programmer. Game Projects time span under each Project.

Click Blue Text below to go to project page.

Game Project 8

CanStrike.

Game Reference: Doom 2016 Arena

Production Time: 8 weeks Full-time = ~260 hours

Engine: InHouse FireFly


Game Project 7

Zenith.

Game Reference: Kena: Bridge of Spirits

Production Time: 6 weeks half-time = ~120 hours

Engine: InHouse FireFly


Game Project 6

Spite: Journey to the Top.

Game Reference: Diablo 3

Production Time: 6 weeks half-time = ~120 hours

Engine: In-house FireFly


Game Project 5

Brewmaster.

Game Reference: Arietta Of Spirits.

Production Time: 6 weeks half-time = ~120 hours

Engine: Schools In-house TGE


Game Project 4

Popover.

Game Reference: Bomb Chicken.

Production Time: 6 weeks half-time = ~120 hours

Engine: Schools In-house TGA


Game Project 3

Magequit.

Game Reference: Task Force Kampas.

Production Time: 6 weeks half-time = ~120 hours

Engine: Schools In-house TGE


Game Project 2

Little Crimson

Game Reference: Lara Croft GO

Production Time: 6 weeks half-time = ~120 hours

Engine: Unity


Game Project 1

BackToSchool

Game Reference: Race the Sun

Production Time: 6 weeks half-time = ~120 hours

Engine: Unity