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I tried making a falling sand game in TGA2D and it did not go as planed but i worked with/around my problems to get a some what ok working game at the end, I hope to improve on this as i have extra free time and make it better.
These are game projects that i have worked on at The Game Assembly as a game programmer. Game Projects time span under each Project.
Click Blue Text below to go to project page.
CanStrike.
Game Reference: Doom 2016 Arena
Production Time: 8 weeks Full-time = ~260 hours
Engine: InHouse FireFly
Zenith.
Game Reference: Kena: Bridge of Spirits
Production Time: 6 weeks half-time = ~120 hours
Engine: InHouse FireFly
Spite: Journey to the Top.
Game Reference: Diablo 3
Production Time: 6 weeks half-time = ~120 hours
Engine: In-house FireFly
Brewmaster.
Game Reference: Arietta Of Spirits.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
Popover.
Game Reference: Bomb Chicken.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGA
Magequit.
Game Reference: Task Force Kampas.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
Little Crimson
Game Reference: Lara Croft GO
Production Time: 6 weeks half-time = ~120 hours
Engine: Unity
BackToSchool
Game Reference: Race the Sun
Production Time: 6 weeks half-time = ~120 hours
Engine: Unity